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  • 요즘은 경제적인 문제로 인해 생존이 어렵다고 해서 금전적인 문제를 겪기를 바라는 사람은 아무도 없습니다. 수백 명의 사람들이 경제적인 어려움을 겪고 있으며 경제적 어려움을 가능한 한 빨리 없애고 싶어합니다. 사람들은 금전적 문제를 해결하기 위해 열심히 일하고 돈을 벌기 위해 노력하고 있음이 밝혀졌습니다. 그럼에도 불구하고 이 위기 상황은 사람들이 직업을 가지기 어렵게 만들고 일부 사람들은 자금을 벌기 위해 자금을 찾는 데 어려움을 겪고 있습니다. 직업은 사람들을 위한 유일한 진정한 수입원이었지만, 그럼에도 불구하고 개인은 이...
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The logic behind their desire to alter the tree of talents

  • The logic behind their desire to WOW TBC Gold alter the tree of talents is sound. It was too cookie-cutter and the majority of players simply searched for a build then played it. Talents such as the 1% increase in damage targets weren't "exciting" in the first place, but they substituted them with alternatives that were more flexible or required to make the seem less restricting.

    Too diluted even for a noob. Back them it seemed that they wanted to reach out to a more casual playerbase. It wasn't a great idea for casual players.

    I'm convinced that it's a lose-win situation for developers. Certain players (like you) are hooked on the completely fake sense of power, authority and unique identity that you get from making points for exactly similar things in the same order as everybody else. If you limit it to a few viable sensible, balanced choices with no correct answer, they're overwhelmed, sad, and limited.

    Talents are a horrible mechanic. The smart people looked up the best levelling specs and in a haze followed it, but noobs and casuals were the brunt of it. The smart people looked for the most reliable raiding specification, and then they adhered to it with a mindless. Thus the raids full of nearly identical mages and warlocks and warriors, as well as rogues, with identical specs, and similar rotations all hunting identical BiS sets. A complete homogeneity for the skilled and a myriad of ways to fuck up and get accused of buy WOW TBC Classic Gold being a noob by everyone else and have to pay a gold tax to rectify it.