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    World of Warcraft was a match ahead of its time. So much so, that its players already witnessed the effects of a pandemic over a decade ago. Now, that pandemic may prove useful to scientists studying covid-19.

    On September 13, 2005, Blizzard's incredibly popular massive multiplayer online role playing game World of Warcraft (WoW) experienced an event that mimicked that the spread of a viral infection throughout its playerbase. A harmful impact, called Corrupted Blood, devoting tens of thousands of gamers, and abandoned lower-leveled personalities in an unavoidable death-loop. The effect, called a debuff, was a temporary condition, but one that could spread to other players when they stood close to each other, just like a true virus.

    Subscribe to our Coronavirus Updates newsletter to monitor the outbreak. All stories linked in the newsletter are free to get.

    The disease originated from Hakkar the Soulflayer -- the boss of the very first 20-player raid Blizzard released. Hakkar would cast Corrupted Blood on gamers and it might damage them for about 10 minutes. Players would spread the effect to other people if they got too near those infected. Following the 10 seconds were completed, or buy wow classic gold players completed the boss battle, the damaging effect was supposed to end. Only it did not.