Bài viết Blog gần đây

  • 요즘은 경제적인 문제로 인해 생존이 어렵다고 해서 금전적인 문제를 겪기를 바라는 사람은 아무도 없습니다. 수백 명의 사람들이 경제적인 어려움을 겪고 있으며 경제적 어려움을 가능한 한 빨리 없애고 싶어합니다. 사람들은 금전적 문제를 해결하기 위해 열심히 일하고 돈을 벌기 위해 노력하고 있음이 밝혀졌습니다. 그럼에도 불구하고 이 위기 상황은 사람들이 직업을 가지기 어렵게 만들고 일부 사람들은 자금을 벌기 위해 자금을 찾는 데 어려움을 겪고 있습니다. 직업은 사람들을 위한 유일한 진정한 수입원이었지만, 그럼에도 불구하고 개인은 이...
Xem tất cả

Biggest skill improvements readily fletching and Smithing



  • Where was the portion for OSRS GP this part? You could barely elaborate on a number of the pre determined questions, let a lone give entirely new ideas or feedback about existing places within jagex you believe needs improvement that doesn't have anything to do with dev work/content upgrades. The survey seemed more about giving them the answers they need and push it more in that direction (poll questions, images, control questions ), which makes them (jagex) as a firm look great (likely for investors) and also to harvest user data (to market to advertisers) and way less concerning the near future of Runescape etc..

    Biggest skill improvements readily fletching and Smithing. Crafting has superb late game function with zenytes. Fletching has dragon darts and arrows I figure. Smithing has rune.make these skills useful for late game things. For me personally it was construction, despite having my favourite rewards the training method is awful to me and depends on aligned cameras. For methodology construction is up there, I agree. I'd love to see more world development construction honestly. Like imagine you can improve how cities look (similar to burgh de rott activities ).

    Even possibly as a gain thought. Just like you become delegated jobs around the towns to fix shit and you get xp and a service fee. Less xp/hr compared to present methods but actually turning some money for people that do not want to drop 30m around. Agree. Development construction could be fantastic. Each region could have its own guild with projects to be built throughout the area. I would certainly be interested in experience that is dependable, as opposed to profit however.

    For instance like building a bridge or NPC house a larger project could take 6-8 hours to finish granting experience rates throughout, and the city would cover the resource cost all. You might get paid a reasonable amount for the job but maybe not a fantastic deal. Maybe you could receive for choosing contracts in place of 16, bonuses or rewards. The main focus would have to be making it an adoptable training system for those working to a high construction level, while also still being rewarding to people who have 99 construction and beyond.

    I would appreciate a rs gold 2007 finish comments box (though I understand if that's difficult to go through). I could not say I felt more could be worked by OSRS on articles. This was especially glaring on the"what do you believe OSRS should concentrate on?" Section, where I had to select stuff that I like, but not actually what I believed the dev group should concentrate on. Glad to see they're looking in to it. I used the advancement on box towards the limit not associated with fear that there wouldn't be an additional box. There wasn't so that was probably a good call. They could have used more enter areas since there was a lot I would have said but was not given a location to.